I'm pretty pleased with how the project is turning out, especially with an overall scene poly count of about 80,000 polys. I think that should jump into the UDK nicely at the end of next quarter. The last pieces of this puzzle are to finish the interior of the Egyptian crypt (not pictured) as well as fleshing out the graveyard. With a week left, the pressure is definitely on. Next quarter will be devoted solely to texturing, though I might get a little bit of a head start during the winter break. I need all the time I can get - final review is next quarter!